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Physics 21 Study Guide

OpenStax College Physics 2e — Mechanics & Fluids (Fall 2025, Prof. Raghu)

All 19 lectures  |  Kinematics · Dynamics · Energy · Momentum · Rotation · Gravity · Fluids

📋 Table of Contents — Click to expand/collapse

Lecture 1 — Physical Quantities, Units & Dimensional Analysis

Date: September 23, 2025  |  OpenStax §1.1, §1.2, §2.1

What Physics Is About

Physics is the science of how things move and why. PHYS 21 covers two big domains: mechanics (point particles and extended solids that translate, rotate, and collide) and fluids (liquids and gases that flow, push, and float things). Both are governed by a small handful of conservation laws — momentum, energy, angular momentum — applied with care to model the real world.

The physicist's loop: read words → draw a diagram → identify knowns/unknowns → choose a principle → write equations → solve algebraically → plug numbers last → check units → check limiting cases. Skipping any step makes physics feel like alchemy.

§1.1–1.2 — SI Units & Powers of Ten

Every physical quantity has a numerical value and a unit. Skipping units is the #1 source of wrong answers in physics.

The Seven SI Base Units

QuantityUnitSymbol
Lengthmeterm
Masskilogramkg
Timeseconds
Electric currentampereA
TemperaturekelvinK
Amount of substancemolemol
Luminous intensitycandelacd

In PHYS 21 we use kg, m, s. Every other mechanical quantity is built from these (force = kg·m/s², energy = kg·m²/s², pressure = kg/(m·s²), etc.).

SI Prefixes You Should Know Cold

PrefixSymbolFactor
gigaG10⁹
megaM10⁶
kilok10³
centic10⁻²
millim10⁻³
microμ10⁻⁶
nanon10⁻⁹
Two famous SI gotchas: the kilogram (not the gram) is the SI mass unit — and 1 m³ = 1000 L (a cubic meter is a thousand liters, not one). When in doubt, write the conversion as a fraction equal to 1 and multiply through, watching units cancel.

§2.1 — Dimensional Analysis

Every equation in physics must be dimensionally consistent: every term separated by + or − or = must have the same units. This is your free error checker.

Dimensions in mechanics [length] = L    [mass] = M    [time] = T
[velocity] = L/T    [acceleration] = L/T²    [force] = ML/T²    [energy] = ML²/T²

Example: Sanity-Check a Formula

Suppose you wrote   v² = v0² + 2a·t. Check: left side L²/T². Right side: L²/T² + (L/T²)(T) = L²/T² + L/T. Inconsistent — the second term is wrong (it should be 2a·Δx with units L²/T²).

Dimensional analysis can also guess the form of a formula. If a pendulum's period T depends on length L, mass m, and g, only T = k·√(L/g) is dimensionally correct (no m at all). Solving the actual ODE just delivers k = 2π.
Trig arguments are dimensionless. sin(θ), exp(x), ln(x) only accept pure numbers. If you see sin(ωt) the product ωt must be dimensionless, so [ω] = 1/T.

Strategy for End-of-Chapter Problems

  • Convert everything to SI at the start; never mix units.
  • Use scientific notation for numbers < 10⁻³ or > 10⁴.
  • Round only at the very end; carry 1 extra significant figure during work.
  • End each problem by saying "the answer is ___ units, which makes physical sense because ___."

Lecture 2 — Kinematics in One Dimension

Date: September 25, 2025  |  OpenStax §2.3–§2.7

§2.3 — Position, Displacement, Velocity

Position x is a coordinate on a number line; choose an origin and a positive direction first. Then:

Displacement Δx = xfinal − xinitial

Displacement is a signed quantity (a vector in 1-D). It is not the same as distance traveled — a runner who returns to the start has displacement 0 but distance > 0.

Average velocityv̄ = Δx/Δt
Average speed(distance)/(elapsed time)
Instantaneous velocity is the limit of v̄ as Δt → 0 — the slope of the position-vs-time graph at that instant. Speed = |velocity|.

§2.4 — Acceleration

Average acceleration ā = Δv/Δt

Sign matters: positive a means the velocity is increasing in the +x direction (could be speeding up if v > 0 or slowing down if v < 0). Decelerating just means a and v point in opposite directions.

Common pitfall: "deceleration" is not a separate kinematic variable. Always work with signed acceleration and signed velocity. A car braking has a < 0 (in the +x direction) only if it was moving in +x.

§2.5 — Constant-Acceleration Kinematics ("the Big Four")

If a is constant, integrating once gives v(t) and twice gives x(t). Memorize all four:

Eq. 2.34 — velocityv = v0 + a·t
Eq. 2.35 — positionx = x0 + v0t + ½ a t²
Eq. 2.36 — time-freev² = v0² + 2 a (x − x0)
Eq. 2.37 — averagex − x0 = ½ (v0 + v) · t
How to pick which equation: list your knowns (you'll always know 3 of {v0, v, a, t, Δx}). Pick the equation that uses your three knowns and the one you want.
t x constant v  (slope = v) accelerating (slope rising) x-t graph: slope at any point = instantaneous velocity
x-vs-t graphs: a straight line is constant velocity; a curving line means the velocity is changing.

§2.7 — Free Fall

Near Earth's surface (and ignoring air resistance), every object falls with g = 9.80 m/s² directed downward, regardless of mass. Substitute a = ±g into the Big Four with a sign convention you choose at the start.

Sign convention discipline: the most common error in PHYS 21 is forgetting that g is unsigned (a positive constant ≈ 9.8 m/s²). Whether you write a = +g or a = −g depends on whether your +y axis points down or up. Pick one and stay consistent through the entire problem.

Worked Example

A ball is thrown straight up from y = 0 with v0 = +20 m/s. Take +y up, so a = −g = −9.8 m/s². Find the maximum height.

At the top, v = 0. Use v² = v0² + 2a·Δy:

0 = (20)² + 2(−9.8)·ymax  ⇒  ymax = 400/19.6 ≈ 20.4 m

Time to reach the top: t = (0 − 20)/(−9.8) ≈ 2.04 s. By symmetry, the round trip takes ~4.08 s.

Lecture 3 — Vectors & Coordinate Systems

Date: September 30, 2025  |  OpenStax §2.2, §3.2, §3.3

Scalars vs. Vectors

A scalar has only magnitude (mass, time, temperature, energy). A vector has both magnitude and direction (displacement, velocity, force).

Vector Notation

We write vectors with arrows: v⃗, or in bold, v. Magnitude is |v⃗| or just v (no arrow). In 2-D, a vector decomposes into components along chosen axes:

Components vx = |v| cos θ    vy = |v| sin θ
Magnitude & direction |v| = √(vx² + vy²)    θ = tan⁻¹(vy/vx)
x y v⃗ vx = v cos θ vy = v sin θ θ
Decomposing a vector into x- and y-components is just trigonometry on the right triangle it forms with the axes.

§3.2 — Vector Addition (Two Methods)

Graphical (Tip-to-Tail)

Draw the first vector. Place the tail of the second at the tip of the first. The resultant R⃗ = A⃗ + B⃗ goes from the tail of the first to the tip of the last. (Order doesn't matter — vector addition is commutative.)

Component (Always Use This for Calculation)

Component-wise Rx = Ax + Bx    Ry = Ay + By

Then |R| = √(Rx² + Ry²) and θ = tan⁻¹(Ry/Rx) (watching the quadrant).

Quadrant trap: tan⁻¹ on a calculator returns angles in (−90°, +90°) only. If Rx < 0, add 180°. Always sketch the resultant first to know which quadrant it lives in.

§3.3 — Subtraction & Scalar Multiplication

Subtraction: A⃗ − B⃗ = A⃗ + (−B⃗), where −B⃗ is B⃗ flipped. Scalar multiplication: cA⃗ stretches or shrinks A⃗ by |c|, and reverses it if c < 0. Components scale: (cA)x = cAx.

The Dot Product (You'll Need This Soon)

The scalar product picks out the component of one vector along another:

Dot product A⃗ · B⃗ = |A| |B| cos φ = AxBx + AyBy
  • Parallel vectors (φ = 0): A·B = AB.
  • Perpendicular (φ = 90°): A·B = 0. Used to test orthogonality.
  • Anti-parallel (φ = 180°): A·B = −AB.

You'll see this in Lecture 9 as work: W = F⃗·d⃗ = Fd cos φ.

Lecture 4 — Two-Dimensional Kinematics & Projectiles

Date: October 2, 2025  |  OpenStax §3.1, §3.4

The Big Idea: Independence of x and y

In 2-D motion under constant acceleration (e.g., gravity), the x- and y-axes evolve independently. Apply the Big Four kinematic equations to each axis separately and link them only through time t.

Projectile motion = horizontal motion at constant velocity + vertical motion at constant a = −g. The two are coupled only by sharing the same clock.

§3.4 — Projectile Equations

Initial speed v0 at angle θ above horizontal: v0x = v0 cos θ, v0y = v0 sin θ. Take +y up, +x in launch direction; ax = 0, ay = −g.

Horizontalx(t) = v0 cos θ · t
Vertical positiony(t) = v0 sin θ · t − ½ g t²
Vertical velocityvy(t) = v0 sin θ − g t
Trajectory (eliminate t)y(x) = (tan θ) x − [g/(2v0² cos²θ)] x²

Range, Max Height, Time of Flight (level ground, yfinal = yinitial)

Time of flightT = (2 v0 sin θ) / g
Max heightH = (v0² sin²θ) / (2g)
Range (horiz.)R = (v0² sin 2θ) / g
Range maximumθ = 45° ⇒ Rmax = v0²/g
v₀ θ H R
Projectile trajectory: parabolic shape, peak at half the time of flight.
Symmetry in θ: two complementary launch angles (θ and 90° − θ) give the same range on level ground (e.g., 30° and 60°). The lower angle has a flatter, faster trajectory; the higher angle has more hang time.

Worked Example: Cliff Dive

A diver leaves a 30-m cliff horizontally at v0 = 6 m/s. How far from the base does she hit the water?

Vertical: y = h − ½ g t² = 0 ⇒ t = √(2h/g) = √(60/9.8) ≈ 2.47 s. Horizontal: x = v0 t = 6(2.47) ≈ 14.8 m.

Notice you never need to mix x and y in the algebra — they're independent until you read off "at the same time."

Lecture 5 — Forces & Newton's Laws

Date: October 7, 2025  |  OpenStax §4.1–§4.6

The Three Laws

1st Law (Inertia): An object at rest stays at rest, and an object in motion stays in motion at constant velocity, unless acted on by a net external force. There is no need for a force to maintain motion — only to change it.
2nd Law (the Equation): The net force on an object equals its mass times its acceleration.
Newton's Second Law (Eq. 4.3) F⃗net = m a⃗
3rd Law (Action–Reaction): If A exerts force F⃗ on B, then B exerts force −F⃗ on A. The two forces act on different objects and so don't cancel.
Action–reaction is not "balanced forces." A book on a table: gravity pulls the book down, the table pushes up. Those are not a 3rd-law pair (both act on the book). The pair to gravity-on-book is book's-gravity-on-Earth (acts on Earth, negligibly accelerating it).

§4.5 — Free-Body Diagrams (FBDs)

The single most useful tool in mechanics. Steps:

  1. Pick the system (one object, or a connected group treated as one).
  2. Replace it with a dot.
  3. Draw every force acting on the dot (no internal forces).
  4. Choose axes — usually one along expected motion or along a surface.
  5. Decompose forces into components.
  6. Apply ΣFx = max and ΣFy = may.
m mg N f θ
Block on an incline: weight (down), normal (⊥ surface), friction (along surface). Tilt your axes along the incline for clean algebra.
Common force-list errors: drawing forces from accelerations (centripetal "force" is a result, not a cause); double-counting normal force vs. its components; including a "force of motion" — there isn't one.

§4.6 — Common Forces in Mechanics

ForceDirectionMagnitude
Weight (gravity)Toward Earth's centerW = mg, g ≈ 9.80 m/s²
Normal N⊥ to contact surfaceWhatever the surface needs (constraint)
Tension TAlong the ropeWhatever the rope needs (massless, inextensible)
SpringToward equilibriumF = −kx (Hooke's law)
Friction fOpposes relative slip / impending slipStatic: f ≤ μsN. Kinetic: fk = μkN
Apparent weight is the magnitude of the normal force, not the actual gravitational pull. In an elevator accelerating up at a, you feel "heavier": N = m(g + a). Free fall: N = 0 — weightless.

Lecture 6 — Friction, Tension, & Inclines

Date: October 9, 2025  |  OpenStax §4.5–§4.7, §5.1

§5.1 — Friction

Static friction (Eq. 5.1)fs ≤ μs N
Kinetic friction (Eq. 5.2)fk = μk N
  • Static friction adjusts up to a maximum (μsN) to prevent slip.
  • Once slip starts, kinetic friction kicks in. Almost always μk < μs — that's why a stationary car can hold a hill but starts skidding once it begins to slide.
  • μ depends on the pair of surfaces, not on contact area or normal force individually.
Direction of static friction is set by what would happen without it. If a block on a slope would slide down without friction, then fs points up the slope. Don't assume; check.

The Inclined-Plane Recipe

For a block of mass m on a frictionless incline of angle θ:

Along the incline (down positive):   m g sin θ = m a  ⇒  a = g sin θ
Perpendicular to the incline:   N − m g cos θ = 0  ⇒  N = m g cos θ

With friction (block sliding down): a = g(sin θ − μk cos θ). The block won't slide at all if μs ≥ tan θ.

Critical angle for slipping: tan θc = μs. Tilt a surface until something starts to slide; record the angle; you've measured μs.

Tension & Pulleys

A massless, frictionless pulley simply redirects the tension — magnitude is the same on both sides. A massless, inextensible rope means both ends share the same |a|.

Atwood Machine

Two masses m1 and m2 (m2 > m1) over a pulley. Let a be the acceleration of m2 downward. Newton on each mass:

m1: T − m1g = m1a
m2: m2g − T = m2a

Add: a = (m2 − m1)g/(m1 + m2). Then T = 2 m1 m2 g / (m1 + m2). Limits: m1 = m2 → a = 0 ✓. m2 ≫ m1 → a → g ✓.

Lecture 7 — Uniform Circular Motion

Date: October 14, 2025  |  OpenStax §6.1–§6.2  [same day as Midterm 1]

§6.1 — Angle & Angular Velocity

Measure angles in radians: a full circle is 2π rad, and arc length s = r θ only in radians. Angular velocity ω is rate of change of angle:

Angular velocityω = Δθ/Δt  (rad/s)
Linear ↔ angular speedv = r ω
PeriodT = 2π/ω = 2πr/v
Frequencyf = 1/T = ω/(2π)

§6.2 — Centripetal Acceleration

An object moving in a circle at constant speed is still accelerating — its velocity vector keeps turning. The acceleration points toward the center (centripetal):

Centripetal acceleration (Eq. 6.16) ac = v²/r = r ω²  (directed toward center)
Centripetal force (the net inward force) Fc = m ac = m v²/r
"Centripetal force" is not a separate force. It's the name for the net inward component of whatever real forces (tension, gravity, normal, friction) are doing the steering. Always identify the actual force first, then equate it to mv²/r.
v ac v is tangent; a points to the center.
Uniform circular motion: speed is constant, but the velocity vector continuously rotates, requiring a center-pointing acceleration.

Worked Example: Conical Pendulum / Banked Curve

A car of mass m rounds a curve of radius r at speed v on a road banked at angle θ. Without friction: tan θ = v²/(rg). For larger v, friction must supply the extra inward force.

★ Midterm 1 Review — Tuesday October 14, 5:30–6:30 PM

Covers Lectures 1–7 (through Discussion 3 / PS3): Units, 1-D & 2-D Kinematics, Vectors, Newton's Laws, Friction, Circular Motion

Topics You Must Own

  • Units & Dimensions: SI base units, dimensional consistency as an error check.
  • 1-D Kinematics: all four constant-acceleration equations; signed velocity and acceleration; free fall with chosen sign convention.
  • Vectors: decomposition into components, magnitude/direction, tip-to-tail addition, dot product.
  • 2-D & Projectiles: independent x and y motion; range/height/time formulas for level launch; complementary-angle symmetry.
  • Newton's Laws: the meaning of each, free-body diagrams, action–reaction pairs, apparent weight in elevators.
  • Friction: static (inequality) vs. kinetic (equality), critical-angle relation tan θc = μs.
  • Inclines, tension, pulleys: tilted-axes recipe; Atwood machine.
  • Circular Motion: ac = v²/r = rω², "centripetal force" as the net inward component.

Strategy

  • Always draw a picture first. Pictures cost nothing and prevent sign errors.
  • Pick axes early. For inclines, tilt them. For projectiles, +y up.
  • Solve algebraically; substitute numbers last. Catches more mistakes and makes limit-checking possible.
  • Check a limit. "What if μ → 0? What if θ → 0?" — your answer should reduce to something familiar.
  • Watch units. Convert km→m, g→kg, °→rad before plugging in.
Exam logistics: closed book, closed notes, no electronics. In-person. Bring a writing instrument and a watch.

Lecture 8 — Newton's Law of Gravitation

Date: October 16, 2025  |  OpenStax §6.5–§6.6

§6.5 — Universal Gravitation

Every pair of point masses attracts along the line joining them with a force:

Newton's Law of Universal Gravitation (Eq. 6.40) F = G · (m1 m2)/r²
  • G = 6.674 × 10⁻¹¹ N·m²/kg² (Cavendish, 1798).
  • r is the center-to-center distance.
  • For a spherical body (uniform density), gravity acts as if all the mass were at its center (shell theorem).

Surface Gravity from First Principles

gsurface = G MEarth / REarth² ≈ (6.67×10⁻¹¹)(5.97×10²⁴) / (6.37×10⁶)² ≈ 9.81 m/s² ✓
Inverse-square law: double the distance, get one-quarter the force. The Moon at 60 RE feels gravity (60)² = 3600× weaker than at Earth's surface — and indeed its centripetal acceleration matches.

§6.6 — Satellites & Kepler's Laws

For a circular orbit at radius r around a body of mass M, gravity supplies the centripetal force:

G M m / r² = m v²/r  ⇒  vorbit = √(G M / r)
Kepler's 3rd Law (Eq. 6.45) T² = (4π²/GM) · r³

Worked Example: ISS

Altitude 400 km above Earth, so r = 6.37 × 10⁶ + 4 × 10⁵ = 6.77 × 10⁶ m. v ≈ √[(6.67×10⁻¹¹)(5.97×10²⁴)/(6.77×10⁶)] ≈ 7.67 km/s; T ≈ 5550 s ≈ 92 minutes. Matches reality.

Astronauts in orbit are not "weightless because there's no gravity." Gravity at 400 km is still ~89% of surface g. They're weightless because they (and the station) are in free fall — perpetually missing Earth.

Kepler in Words

  • 1st Law: Planets orbit on ellipses with the Sun at one focus.
  • 2nd Law: Equal areas swept in equal times (a consequence of angular momentum conservation, Lecture 14).
  • 3rd Law: T² ∝ r³. Constant of proportionality only depends on the central mass.

Non-Uniform Circular Motion (Discussion 4 Topic)

If speed is changing in addition to direction, total acceleration has two components:

ac = v²/r  (radial, toward center)    at = dv/dt  (tangential)

|a| = √(ac² + at²), and a points inward and forward/backward by the angle tan⁻¹(at/ac).

Lecture 9 — Work & Energy

Date: October 21, 2025  |  OpenStax §7.1–§7.3

§7.1 — Work Done by a Constant Force

Work (Eq. 7.4) W = F⃗ · d⃗ = F d cos φ
  • Work is a scalar measured in joules (J = N·m = kg·m²/s²).
  • φ is the angle between F⃗ and d⃗. F ⊥ d → W = 0 (e.g., gravity does no work on horizontal motion; centripetal force does no work, ever).
  • Sign of W matches the sign of cos φ: pushing along motion does + work; friction does − work.

§7.2 — Kinetic Energy & the Work-Energy Theorem

Kinetic energy KE = ½ m v²
Work-Energy Theorem (Eq. 7.10) Wnet = ΔKE = ½ m vf² − ½ m v0²

The total work done by every force adds up to the change in kinetic energy. This is one of the most important and reliable problem-solving tools in mechanics.

Why energy methods are powerful: they are time-blind. You don't need to track when the speed changes — only the start and end. Especially useful when force or path is complicated.

§7.3 — Variable Force & "Area Under F-x"

For a position-dependent force, work is the area under the F-vs-x curve:

W = ∫ F(x) dx  (area under F-x graph)

For a spring (Hooke's law F = −kx) stretched from 0 to x:

Work to stretch a spring Wby you = ½ k x²    Wby spring = −½ k x²

Power

Power P = dW/dt = F⃗ · v⃗  (watts: 1 W = 1 J/s)

A 1-horsepower motor delivers 746 W. A bright LED bulb consumes ~10 W; a treadmill at jogging speed dissipates ~600 W; a Tesla Model S can pull ~500 kW for a few seconds.

Lecture 10 — Energy Conservation, Springs, & Linear Momentum

Date: October 23, 2025  |  OpenStax §7.4–§7.6, §8.1

§7.4 — Conservative Forces & Potential Energy

A force is conservative if the work it does between two points is path-independent (equivalently: the work around any closed loop is zero). Gravity and springs are conservative; friction and air drag are not.

Gravitational PE (near Earth)Ugrav = m g h
Spring PEUspring = ½ k x²

The zero of potential energy is your choice; only differences matter.

§7.5–7.6 — Mechanical Energy & Conservation

Mechanical energy Emech = KE + U

If only conservative forces act:

Conservation of Mechanical Energy ½ m v0² + U0 = ½ m vf² + Uf

If non-conservative forces (friction, drag, applied push) also act:

Wnc = ΔKE + ΔU = ΔEmech
Energy is never destroyed — friction converts mechanical energy into thermal energy (heat). For a sliding block on a level rough surface: the kinetic energy lost equals the friction force times the distance slid: ΔKE = −fk · d.

Worked Example: Loop-the-Loop

A ball starts at rest at height h on a frictionless track that curves into a vertical loop of radius R. Minimum h for the ball to complete the loop: at the top, gravity supplies the entire centripetal force, so vtop² = gR. Energy conservation between start and top:

m g h = ½ m vtop² + m g (2R)  ⇒  hmin = 2.5 R

§8.1 — Linear Momentum & Impulse

Momentum p⃗ = m v⃗  (units kg·m/s)
Newton's 2nd Law (true form) F⃗net = dp⃗/dt

For constant mass this reduces to F⃗ = ma⃗. But the momentum form survives even when mass changes (rockets, raindrops collecting water).

Impulse-momentum theorem (Eq. 8.6) J⃗ = ∫ F⃗ dt = Δp⃗
Why airbags work: the collision changes Δp by the same amount whether you hit a windshield or an airbag. Spreading the impulse over a longer time Δt lowers the average force F̄ = Δp/Δt — and your body cares about force, not momentum change.

Lecture 11 — Linear Momentum & Collisions

Date: October 28, 2025  |  OpenStax §8.3, §8.5

§8.3 — Conservation of Momentum

If the net external force on a system is zero, the total momentum of the system is conserved:

Conservation of Momentum p⃗total, before = p⃗total, after
What "system" means: all interacting particles whose internal forces (3rd-law pairs) cancel inside the sum. Pick the system so that all messy forces are internal — then only external forces matter.

Momentum conservation holds even when energy isn't conserved. Collisions, explosions, and even sticky bumps all conserve momentum as long as you can ignore external forces during the brief impact.

§8.5 — Types of Collisions

TypeMomentum?Kinetic Energy?Example
ElasticConservedConservedBilliard balls (approx.); atomic-scale
InelasticConservedDecreasesMost everyday bumps
Perfectly inelasticConservedMaximum loss; objects stick togetherClay hits wall; rail-car coupling

1-D Elastic Collision (Eq. 8.32)

m1 hits m2 (initially at rest). Conservation of p and KE gives:

v1fv1f = ((m1 − m2)/(m1 + m2)) v1i
v2fv2f = (2 m1/(m1 + m2)) v1i
  • Equal masses: v1f = 0, v2f = v1i — they swap velocities (Newton's cradle).
  • Big hits small (m1 ≫ m2): v1f ≈ v1i, v2f ≈ 2v1i (gravitational slingshot).
  • Small hits big (m1 ≪ m2): v1f ≈ −v1i, v2f ≈ 0 (ball bouncing off a wall).

Perfectly Inelastic (Stick Together)

m1 v1i + m2 v2i = (m1 + m2) vf

Maximum KE is lost (consistent with momentum conservation). The lost KE goes to deformation, heat, and sound.

2-D Collisions & Center of Mass

In 2-D, momentum is conserved component-wise (two scalar equations). For a system of particles, define:

Center of Mass xCM = (Σ mi xi) / (Σ mi)

The CM moves as if all the mass were concentrated there and all external forces acted on it: Mtot a⃗CM = F⃗ext, net. Internal forces shift particles relative to the CM but never move the CM itself.

Lecture 12 — Torque & Static Equilibrium

Date: October 30, 2025  |  OpenStax §9.1–§9.4

§9.1 — The First Condition for Equilibrium

For a rigid body to be in translational equilibrium, the net external force must vanish: ΣF⃗ = 0. This gives two scalar equations in 2-D.

§9.2 — Torque & the Second Condition

A force can cause an object to rotate. The rotational analog of force is torque τ:

Torque (Eq. 9.4) τ = r F sin φ = r F = r F
  • r: distance from pivot to point of application.
  • φ: angle between r⃗ and F⃗.
  • r = r sin φ is the "lever arm" — perpendicular distance from pivot to the line of action of F.
  • Sign convention: counterclockwise (+), clockwise (−). Or pick whatever you want — just stay consistent.
Second condition for equilibrium: Σ τ = 0 about any chosen pivot. If the body is also in translational equilibrium, the choice of pivot doesn't matter — pick a point that kills as many unknown forces as possible.

§9.3–9.4 — Static Equilibrium Recipe

  1. Draw a free-body diagram showing every force and where it's applied.
  2. Write ΣFx = 0 and ΣFy = 0.
  3. Choose a clever pivot — usually where the most unknowns act — and write Στ = 0.
  4. Solve the resulting 3 equations for up to 3 unknowns.

Worked Example: Seesaw Balance (OpenStax 9.1 generalized)

A child of mass m1 = 25 kg sits 1.6 m left of the pivot. A larger child of mass m2 sits 1.0 m right. Find m2 for balance.

Στ = 0 about pivot: m1 g (1.6) − m2 g (1.0) = 0 ⇒ m2 = 1.6 × 25 = 40 kg.

Worked Example: Ladder Against a Wall

Uniform ladder of length L, mass M, leaning at angle θ against a frictionless vertical wall. The ground has coefficient of static friction μs. Find the minimum θ before slipping.

Forces: weight Mg (down at center), normal N from ground (up), normal Nw from wall (horizontal toward ladder), friction fs at base (horizontal toward wall).

ΣFx: fs = Nw. ΣFy: N = Mg. Στ about base: Nw L sin θ − Mg (L/2) cos θ = 0 ⇒ Nw = (Mg/2) cot θ. At slip: fs = μs N = μs Mg, so:

tan θmin = 1/(2 μs)

§9.5–9.6 — Stability & Levers (Discussion 6)

An object is stable if its center of gravity, when slightly displaced, returns toward the original position (lower CM). A simple machine (lever, pulley, wheel-and-axle) trades distance for force; ideal mechanical advantage = (effort arm)/(load arm).

Lecture 13 — Rotational Motion & Moment of Inertia

Date: November 6, 2025  |  OpenStax §10.1–§10.3  [after Democracy Day]

§10.1 — Angular Quantities & Their Linear Analogs

LinearAngularConnection (point at radius r)
x (m)θ (rad)s = r θ
v (m/s)ω (rad/s)v = r ω
a (m/s²)α (rad/s²)at = r α;   ac = r ω²
F (N)τ (N·m)τ = r F
m (kg)I (kg·m²)I = Σ mi ri²
p = m vL = I ωL = m v r (point particle)

§10.2 — Constant Angular Acceleration ("the Big Four, Rotated")

Angular vel.ω = ω0 + α t
Angleθ = θ0 + ω0 t + ½ α t²
Time-freeω² = ω0² + 2 α (θ − θ0)
Averageθ − θ0 = ½ (ω0 + ω) t

Identical structure to the linear Big Four — same problem-solving recipe, different letters.

§10.3 — Newton's 2nd Law for Rotation & Moment of Inertia

Rotational F = ma (Eq. 10.16) Σ τ = I α

The moment of inertia I measures how the mass is distributed about the rotation axis. More mass farther from the axis → larger I → harder to spin up. Same mass closer in → smaller I → easier to spin.

Moments of Inertia You Should Know Cold

Object (mass M)AxisI
Point particle at distance rThrough pivot, ⊥ to rM r²
Hoop / thin ring (radius R)Through center, ⊥ to planeM R²
Solid disk / cylinder (R)Through center, along axis½ M R²
Solid sphere (R)Through center(2/5) M R²
Hollow sphere (R)Through center(2/3) M R²
Rod (length L)Through center, ⊥ rod(1/12) M L²
Rod (length L)Through end, ⊥ rod(1/3) M L²
Parallel-axis theorem: if ICM is the moment of inertia about an axis through the center of mass, then about a parallel axis a distance d away: I = ICM + M d². This converts known table entries to almost any pivot you need.
Ranking race down a ramp: all objects of the same R but different I/(MR²) accelerate at different rates because some of the gravitational PE goes into rotational KE. Order from fastest to slowest down a ramp: solid sphere > solid cylinder > hollow sphere > hoop. The smaller I/(MR²), the faster it rolls.

Lecture 14 — Rotational Kinetic Energy & Angular Momentum

Date: November 11, 2025  |  OpenStax §10.4–§10.5  [same day as Midterm 2]

§10.4 — Rotational Kinetic Energy

Rotational KE KErot = ½ I ω²

Same form as ½ m v², with mass replaced by moment of inertia and speed replaced by angular speed.

Rolling Without Slipping

An object rolling without slipping has total kinetic energy equal to translational + rotational:

Total KE for a rolling body KEtotal = ½ M vCM² + ½ ICM ω²,   with vCM = R ω

This explains the racing-down-a-ramp puzzle of Lec 13: more I means more rotational KE for the same total energy, so less goes into translation, so smaller vCM.

Worked Example (OpenStax 10.13/10.14)

A solid sphere (I = (2/5)MR²) rolls without slipping down a ramp of height h. Find vCM at the bottom.

Mgh = ½ M v² + ½ (2/5)MR² (v/R)² = ½ M v²(1 + 2/5) = (7/10) M v². So v = √(10gh/7) ≈ 0.845 √(2gh) — slower than a frictionless slide (v = √(2gh)).

§10.5 — Angular Momentum & Its Conservation

Angular momentum L = I ω  (rigid body)    L = m v r sin φ  (point particle, r⃗ from origin)
Newton's 2nd Law for rotation Σ τext = dL/dt
Conservation of Angular Momentum: if Σ τext = 0, then L is constant. Like linear momentum conservation but about a chosen pivot.

Classic Example: Spinning Skater

An ice skater spins with arms extended at ω0, then pulls them in. With no external torque, L is conserved: I0 ω0 = If ωf. Since I drops, ω rises.

Where does the KE come from? KErot = ½ I ω² = ½ L²/I. Smaller I → larger KE. The skater does work pulling the arms in against the centrifugal pseudo-force; that work shows up as added rotational KE.

arms out: I large, ω small arms in: I small, ω large
Pulling the arms in shrinks I, so ω must grow to keep L = Iω constant.

Other Examples

  • Diver tucks to spin faster, opens up to slow before entering water.
  • A neutron star spinning at 700 Hz is a stellar core that collapsed from R ~ 10⁶ km to ~10 km — I dropped by 10¹⁰, so ω rose by 10¹⁰.
  • Helicopter tail rotor is a torque counter-balance: spinning the main rotor would otherwise spin the body the opposite way (L conservation).

★ Midterm 2 Review — Tuesday November 11, 5:30–6:30 PM

Covers Lectures 8–14: Gravity, Energy, Momentum, Collisions, Torque/Statics, Rotation, Angular Momentum

Topics You Must Own

  • Universal Gravitation: F = G m1m2/r², gsurface derivation, satellite v = √(GM/r), Kepler's 3rd Law T² ∝ r³.
  • Work & Energy: W = F⃗·d⃗, KE = ½mv², work-energy theorem Wnet = ΔKE, spring W = ½kx².
  • Energy Conservation: KE + Ugrav + Uspring constant when only conservative forces act; Wnc = ΔEmech.
  • Momentum & Impulse: p = mv, J = ∫F dt = Δp, conservation when ΣFext = 0.
  • Collisions: elastic (both p & KE), inelastic (only p), perfectly inelastic (stick); 1-D elastic formulas.
  • Center of Mass: M aCM = Fext; CM moves like a point particle.
  • Torque & Equilibrium: τ = rF sin φ, ΣF = 0 and Στ = 0 about any pivot.
  • Rotational Kinematics & Dynamics: Big Four with θ, ω, α; Στ = Iα; moments of inertia for hoop/disk/sphere/rod; parallel-axis theorem.
  • Rotational Energy & Rolling: KErot = ½Iω², total KE = ½Mv² + ½Iω², v = Rω for rolling without slipping.
  • Angular Momentum: L = Iω, conserved when Στext = 0; skater spins, neutron stars.

Strategy

  • Energy method beats kinematics when path or force is messy and you only care about start/end.
  • Momentum method for collisions (always conserved) — then use energy conservation only if elastic.
  • Pick a pivot to kill unknowns when computing torques. Often the point where the most unknown forces act.
  • Linear ↔ angular dictionary: if a linear-mechanics intuition works, the angular analog likely does too.
  • Check rolling-without-slipping: the contact point is instantaneously at rest. vCM = Rω, aCM = Rα.

Lecture 15 — Rolling Collisions & Introduction to Fluid Statics

Date: November 13, 2025  |  OpenStax §10.6, §11.1–§11.5

§10.6 — Extended-Body Collisions & Rotation

When a free particle strikes an extended object, both linear and angular momentum are conserved (assuming no external impulsive forces).

Worked Example: Bullet Embeds in a Door

A bullet of mass m at velocity v hits a vertical door (mass M, width L, hinged at one side) at distance d from the hinge and embeds. Find the angular velocity of door + bullet just after impact.

Conservation of L about the hinge: m v d = (Idoor + m d²) ω. With Idoor = (1/3) M L²:

ω = m v d / [(1/3) M L² + m d²]

Linear momentum is not conserved because the hinge exerts an impulsive horizontal force. Angular momentum about the hinge is conserved because the hinge force has zero torque about itself.

§11.1 — What Is a Fluid?

A fluid is a substance that flows — it has no fixed shape and conforms to its container. Liquids (nearly incompressible) and gases (highly compressible) are both fluids.

§11.2 — Density

Density ρ = m/V  (SI unit kg/m³)

Water: ρ ≈ 1000 kg/m³ at 4 °C. Air at sea level: ρ ≈ 1.29 kg/m³. Mercury: ρ ≈ 13,600 kg/m³. Specific gravity = ρ/ρwater (a dimensionless ratio).

§11.3–11.4 — Pressure

Pressure P = F / A  (SI unit pascal: 1 Pa = 1 N/m²)
  • Atmospheric: 1 atm = 101,325 Pa = 14.7 psi = 760 mmHg.
  • Pressure is a scalar — it pushes equally in all directions on a fluid element.

§11.5 — Pressure with Depth in a Static Fluid

Hydrostatic pressure (Eq. 11.10) P(h) = P0 + ρ g h

Where h is depth below a free surface at pressure P0. Two consequences:

  • Pascal's principle: a pressure change applied anywhere in an enclosed incompressible fluid is transmitted undiminished to every point — basis of hydraulic lifts.
  • Pressure depends only on depth, not container shape ("hydrostatic paradox"): a thin tall tube and a wide shallow tank can give the same pressure at the bottom.

Hydraulic Lift

F1/A1 = F2/A2  ⇒  F2 = F1 · (A2/A1)

Volume conservation requires F1 · d1 = F2 · d2: you trade distance for force, with no free lunch in energy.

F₁ (small) F₂ (large) A₁ A₂
Hydraulic lift: a small force on a small piston creates the same pressure that lifts a large weight on a big piston.

Lecture 16 — Fluid Statics & Archimedes' Principle

Date: November 18, 2025  |  OpenStax §11.6–§11.7

§11.6 — Gauge vs. Absolute Pressure

Most pressure gauges (tire, blood pressure cuff) read pressure above atmospheric:

Pabs = Patm + Pgauge

A "32 psi" tire has absolute pressure ~46.7 psi. A flat tire has gauge 0, absolute 1 atm.

Manometers & Barometers

A U-tube manometer measures gauge pressure as a height difference: ΔP = ρ g Δh. A mercury barometer reads atmospheric pressure: 1 atm pushes up a column of Hg by 760 mm.

§11.7 — Archimedes' Principle

Archimedes' principle: A body wholly or partially submerged in a fluid is buoyed up by a force equal to the weight of the fluid the body displaces.
Buoyant Force (Eq. 11.16) FB = ρfluid · Vdisplaced · g

Mathematically, FB arises because the pressure on the bottom of the submerged volume is greater than the pressure on the top — that pressure difference times the cross-section area equals ρ V g.

Floats vs. Sinks

  • Object density < fluid density → floats; submerged fraction = ρobjfluid.
  • Object density = fluid density → neutrally buoyant.
  • Object density > fluid density → sinks (apparent weight = (ρobj − ρfluid) V g).
block mg FB submerged volume
A floating object's weight is balanced by the buoyant force from the displaced water.

Worked Example: Iceberg Above Water

ρice = 920 kg/m³, ρseawater = 1025 kg/m³. Submerged fraction = 920/1025 ≈ 0.898 → about 10% above water. (Hence "tip of the iceberg.")

Why a steel ship floats: the average density of the hull + interior air is much less than water. Make the hull from a solid steel cube and it sinks; spread the same steel out over a hollow shape and it displaces enough water to float.

Lecture 17 — Fluid Dynamics & Bernoulli's Principle

Date: November 20, 2025  |  OpenStax §12.1–§12.3

§12.1 — Flow Rate & Continuity

For an incompressible fluid in steady flow, the same mass passes every cross-section per unit time. With Q = volume flow rate (m³/s):

Continuity (Eq. 12.4) Q = A v = constant  ⇒  A1 v1 = A2 v2

Pinch a hose: smaller A → larger v. The water comes out faster.

§12.2 — Bernoulli's Equation

Conservation of energy per unit volume along a streamline of an incompressible, non-viscous, steady flow:

Bernoulli's Equation (Eq. 12.16) P + ½ ρ v² + ρ g h = constant along a streamline

Three energy densities, each with units of pressure (Pa = J/m³):

  • P — static (pressure) energy density.
  • ½ ρ v² — kinetic energy density.
  • ρ g h — gravitational potential energy density.
The Bernoulli moral: faster-moving fluid has lower pressure (at the same height). This explains airplane lift, the curveball, the carburetor, and why a shower curtain bows in toward you.

§12.3 — Applications

Torricelli's Theorem (Tank Drain)

A large tank has a small hole at depth h below the water surface. Apply Bernoulli between the surface (large area, v ≈ 0, P = Patm) and the exit (P = Patm):

vexit = √(2 g h)

Same as a free-fall from height h. Deep water exits faster.

Venturi Meter (Constricted Pipe)

Horizontal pipe narrows from A1 to A2. Continuity: v2 = (A1/A2) v1. Bernoulli (h1 = h2):

P1 − P2 = ½ ρ (v2² − v1²)

Pressure drops at the constriction. Carburetors and atomizers exploit this to draw fuel into the airflow.

v₁ (slow) P₁ (high) v₂ (fast) P₂ (low)
Venturi tube: in the narrow section, speed increases and pressure decreases.

Why Wings Lift

A cambered (curved) airfoil shape forces air over the top to travel a longer path, increasing v above the wing. Bernoulli says P drops there, and the resulting pressure imbalance lifts the wing. (Reality is more subtle than the "equal-time" simplification, but Bernoulli + Newton's 3rd law is the right starting picture.)

Lecture 18 — Viscous Fluids & Poiseuille's Law

Date: December 2, 2025  |  OpenStax §12.4–§12.6

§12.4 — Viscosity

Real fluids resist relative motion of adjacent layers — that resistance is viscosity η, measured in Pa·s. Honey is more viscous than water; air is even less viscous.

Viscous shear (Newtonian fluid) F/A = η · (Δv/Δy)

Two parallel plates separated by fluid: the force per unit area to slide one plate relative to the other is proportional to the velocity gradient. Honey is η ≈ 10 Pa·s; water is ~0.001 Pa·s; air is ~10⁻⁵ Pa·s.

§12.5 — Laminar vs. Turbulent Flow & Reynolds Number

At low speeds, fluid layers slide smoothly past each other (laminar); at high speeds, swirling chaos sets in (turbulent). The dimensionless Reynolds number tells you which regime:

Reynolds number NR = (2 ρ v r)/η  (in a pipe of radius r)
  • NR < ~2000 → laminar.
  • NR ~ 2000–3000 → unstable transition.
  • NR > ~3000 → turbulent.

§12.6 — Poiseuille's Law (Laminar Pipe Flow)

Poiseuille's Law (Eq. 12.32) Q = (π r⁴ ΔP) / (8 η L)

Volume flow rate through a pipe of radius r and length L driven by pressure difference ΔP. The dramatic r⁴ dependence means a small change in pipe radius has a huge effect on flow.

Why this matters in physiology: reducing an artery's radius by half drops blood flow to (½)⁴ = 1/16 of normal at the same blood pressure. The body responds by raising pressure (hypertension) — and the heart pays the metabolic cost.

Worked Examples

  • OS 12.8: Water flow through a tap — picking r and L.
  • OS 12.9: IV bag height needed to overcome venous pressure.
  • OS 12.10: Estimating turbulence onset in arteries during exercise (when NR crosses 2000).

Lecture 19 — Course Review & Fun Applications

Date: December 4, 2025  |  Synthesis lecture before the final

The Three Master Conservation Laws of PHYS 21

  1. Energy (KE + PE + thermal + …) — useful when forces are conservative or when you only care about start/end states.
  2. Linear momentum (Σ p⃗) — useful for collisions and any system with no net external force during a brief interval.
  3. Angular momentum (Σ L⃗) — useful for rotations and orbits with no net external torque about a chosen pivot.

Most "hard" problems on the final yield to one of these. Always ask: what is conserved here, and between which two instants?

Fun Synthesis Examples

1. Ballistic Pendulum (momentum + energy, in sequence)

A bullet (m, v) embeds in a hanging block (M, at rest). The combined mass swings up to height h. Find v.

During impact (very fast): momentum conservation, mv = (m+M)V.

After impact (slow swing): energy conservation, ½(m+M)V² = (m+M)gh, so V = √(2gh).

Combine: v = (1 + M/m) √(2gh). You can't use energy through the impact (some KE went to heat) and you can't use momentum through the swing (gravity is external) — pick the right tool for each phase.

2. Spinning Stool (angular momentum)

You sit on a frictionless rotating stool holding a spinning bicycle wheel horizontally with Lwheel = +L0. You flip the wheel over so its L is now −L0. Total system L is conserved → you and the stool spin in the +direction with L = 2L0.

3. Hot-Air Balloon (Archimedes for gas)

Hot air at temperature T inside the balloon has lower density ρ' = ρair(T0/T). The buoyant force (ρair V g) exceeds the gas weight (ρ' V g), and the balloon rises until ρ' equals the local atmospheric density.

4. Falling vs. Rolling Race

A solid sphere released from rest down a frictionless ramp of height h reaches v = √(2gh). Released as rolling-without-slipping down the same ramp, it reaches v = √(10gh/7) ≈ 0.85√(2gh) — slower because some PE went into rotational KE.

Common Final-Exam Pitfalls

  • Forgetting that g is unsigned; chosen sign comes from your axis convention.
  • Treating "centripetal force" as a separate force rather than the net inward component of real forces.
  • Using energy conservation through inelastic collisions, where it doesn't hold.
  • Computing torque about a moving point that isn't the CM — torque equation gets ugly.
  • Confusing moment arm with distance — only the perpendicular component of r matters for τ.
  • Mixing angular and linear quantities without converting via v = rω.
  • Ignoring Bernoulli's altitude term ρgh when fluid moves vertically.
  • Forgetting that Poiseuille goes as r⁴ — a 20% change in r is a 100% change in flow.

★ Final Exam Review — Monday December 8, 12:15–3:15 PM

Cumulative: All 19 lectures, OpenStax Ch. 1–12 (selected sections)

Coverage Map (by Topic Cluster)

ClusterLecturesOpenStax
Units, dimensions, kinematics1, 2, 4Ch. 1, 2, 3
Vectors3§3.2, 3.3
Newton's laws, friction, inclines5, 6Ch. 4, 5
Circular motion & gravity7, 8Ch. 6
Work, energy, conservation9, 10Ch. 7
Momentum & collisions10, 11Ch. 8
Torque & static equilibrium12Ch. 9
Rotational motion & angular momentum13, 14, 15Ch. 10
Fluid statics15, 16Ch. 11
Fluid dynamics & viscosity17, 18Ch. 12

3-Hour Strategy

  • Read every problem first. Do the easy ones to bank points before time pressure mounts.
  • Allocate roughly equal time per problem. If a problem is sucking up > 1.5× its share, move on and come back.
  • Always draw a picture and label knowns/unknowns. Even a partial-credit picture earns points.
  • Sanity-check signs and limits before submitting an answer.
  • Use the formula sheet (if any) sparingly — knowing where formulas come from beats memorization under pressure.
No revisions on the final. Unlike midterms, you cannot recover lost points after the fact. Do the best you can in the room.

Quick Reference — All Key Equations

One-page formula sheet for the entire course

Kinematics (1-D & 2-D)

Avg velocityv̄ = Δx/Δt
Avg accelerationā = Δv/Δt
v(t)v = v0 + a t
x(t)x = x0 + v0 t + ½ a t²
Time-freev² = v0² + 2 a (x − x0)
Avg formx − x0 = ½ (v0 + v) t
Projectile rangeR = v0² sin 2θ / g
Projectile max HH = v0² sin²θ / (2g)

Vectors

Componentsvx = v cos θ,   vy = v sin θ
Magnitude|v| = √(vx² + vy²)
Directionθ = tan⁻¹(vy/vx)
Dot productA · B = AB cos φ = AxBx + AyBy

Newton's Laws & Forces

2nd LawFnet = m a
WeightW = m g
Hooke (spring)F = − k x
Static frictionfs ≤ μs N
Kinetic frictionfk = μk N
Critical inclinetan θc = μs

Circular Motion & Gravity

Centripetal aac = v²/r = r ω²
Centripetal FFc = m v²/r
Universal grav.F = G m1 m2 / r²
Surface gg = G M / R²
Orbit speedv = √(G M / r)
Kepler's 3rdT² = 4π²r³/(GM)

Work, Energy, Power

Work (constant F)W = F d cos φ = F⃗ · d⃗
KEKE = ½ m v²
Work-energyWnet = ΔKE
Grav PE (near Earth)U = m g h
Spring PEU = ½ k x²
Mech energyE = KE + U (constant if Wnc = 0)
PowerP = dW/dt = F⃗ · v⃗

Momentum & Collisions

Momentump = m v
ImpulseJ = ∫ F dt = Δp
2nd Law (general)Fnet = dp/dt
ConservationΣ pbefore = Σ pafter
Center of massxCM = Σ mi xi / Σ mi
CM motionM aCM = Fext
Elastic 1-D, m₂ at restv1f = ((m₁−m₂)/(m₁+m₂)) v1i
Elastic 1-D, m₂ at restv2f = (2 m₁/(m₁+m₂)) v1i

Rotation

Linear ↔ angulars = r θ,   v = r ω,   at = r α
ω(t)ω = ω0 + α t
θ(t)θ = θ0 + ω0 t + ½ α t²
Time-freeω² = ω0² + 2 α (θ − θ0)
Torqueτ = r F sin φ = r F
Rotational 2nd LawΣ τ = I α
Moment of inertiaI = Σ mi ri²
Parallel-axisI = ICM + M d²
Rotational KEKErot = ½ I ω²
Rolling KEKE = ½ M v² + ½ ICM ω²
Angular momentumL = I ω  (rigid)
ConservationLi = Lf if Σ τext = 0

Fluids

Densityρ = m/V
PressureP = F/A
HydrostaticP = P0 + ρ g h
Pascal (hydraulic)F1/A1 = F2/A2
BuoyancyFB = ρfluid Vdisp g
ContinuityA v = constant
BernoulliP + ½ ρ v² + ρ g h = const
Torricellivexit = √(2 g h)
Viscous shearF/A = η · Δv/Δy
Reynolds numberNR = 2ρvr/η
PoiseuilleQ = π r⁴ ΔP / (8 η L)

Constants & Conversions

Numbers worth memorizing for PHYS 21

Physical Constants

ConstantSymbolValue
Surface gravity (Earth)g9.80 m/s² (sometimes rounded to 9.81 or 10)
Universal gravitationG6.674 × 10⁻¹¹ N·m²/kg²
Earth massM5.97 × 10²⁴ kg
Earth radiusR6.37 × 10⁶ m
Sun massM1.99 × 10³⁰ kg
Sun–Earth distance (1 AU)1.50 × 10¹¹ m
Speed of sound (air, 20 °C)vs343 m/s
Density of waterρwater1000 kg/m³
Density of air (sea level)ρair1.29 kg/m³
Density of mercuryρHg13,600 kg/m³
Atmospheric pressurePatm1.013 × 10⁵ Pa = 1 atm = 760 mmHg
Viscosity of water (20 °C)η1.00 × 10⁻³ Pa·s

Useful Conversions

QuantityConversion
Length1 mile = 1.609 km; 1 ft = 0.3048 m; 1 inch = 2.54 cm
Mass1 lb-mass ≈ 0.4536 kg; 1 ton (metric) = 1000 kg
Speed1 mph = 0.447 m/s; 1 km/h = 0.278 m/s
Force1 lb-force = 4.448 N
Energy1 cal = 4.186 J; 1 Cal (food) = 4186 J; 1 kWh = 3.6 × 10⁶ J
Pressure1 atm = 1.013 × 10⁵ Pa = 14.7 psi = 760 torr
Volume1 L = 10⁻³ m³; 1 gallon (US) = 3.785 L
Angle1 rev = 2π rad = 360°; 1 rad = 57.30°
Power1 hp = 746 W

Useful Approximations

  • g ≈ 10 m/s² for fast estimates (introduces ~2% error).
  • π² ≈ 10 for back-of-envelope (4π² ≈ 40, useful in Kepler's 3rd Law).
  • √2 ≈ 1.414, √3 ≈ 1.732, √10 ≈ 3.162.
  • sin θ ≈ θ, cos θ ≈ 1 − θ²/2, tan θ ≈ θ for small θ in radians.
  • 1 m/s ≈ 2.24 mph — quick speed conversion.
  • 1 N ≈ ¼ pound, so a 70-kg person weighs ~700 N ≈ 154 lb.